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Sunday, April 19, 2020 | History

1 edition of Human-Computer Interaction: The Agency Perspective found in the catalog.

Human-Computer Interaction: The Agency Perspective

  • 105 Want to read
  • 34 Currently reading

Published by Springer Berlin Heidelberg in Berlin, Heidelberg .
Written in English

    Subjects:
  • Engineering,
  • Computational intelligence,
  • Artificial intelligence,
  • Artificial Intelligence (incl. Robotics)

  • Edition Notes

    Statementedited by Marielba Zacarias, José Valente Oliveira
    SeriesStudies in Computational Intelligence -- 396
    ContributionsOliveira, José Valente, SpringerLink (Online service)
    The Physical Object
    Format[electronic resource] /
    ID Numbers
    Open LibraryOL27044276M
    ISBN 109783642256912

      Human–computer interaction as represented by the text fits together with other parts of computer science. Moreover, human–computer interaction as presented is a challenge problem for advancing theory in cognitive science, design, business, or social-technical systems. human computer interaction: emerging paradigms, accessibility information retrieval: audible feedback, other communication with users, improving data retrieval: wearable computing, tangible bits, .


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Human-Computer Interaction: The Agency Perspective by Marielba Zacarias Download PDF EPUB FB2

This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel Format: Hardcover.

This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel.

Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in.

Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research.5/5(9).

This book highlights the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. It provides hands-on-experience by covering representative case studies and offering essential design guidelines.

Get this from a library. Human-computer interaction: the agency perspective. [Marielba Zacarias; J Valente de Oliveira;] -- Annotation Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers.

This book aims at. Buy Human-Computer Interaction: The Agency Perspective (Studies in Computational Intelligence) by Marielba Zacarias, Jos Valente De Oliveira, Jose Valente Oliveira (ISBN: ) from Amazon's Book Store.

Everyday low prices and free delivery on eligible : Hardcover. springer, Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers.

This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric.

Facilitating Ubiquitous interaction Using Intelligent Agents Pages Abey Campbell, Rem Collier, Mauro Dragone, Levent Görgü, Thomas Holz Agent-Centric Paradigms and Approaches Front Matter Pages Synergetic Recollection: How to Design Lifelogging Tools That Help Locate the Right Information Pages Abstract.

Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions.

Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI.

The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. Iacobelli, F, Nichols, N, Birnbaum, L & Hammond, KInformation Finding with Robust Entity Detection: The Case of an Online News Reader: The Agency Perspective.

in M Zacarias & JVD Oliveira (eds), Human-Computer Interaction: The Agency Perspective. : Francisco Iacobelli, Nathan Nichols, Larry Birnbaum, Kristian Hammond.

This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes.

from book Human-Computer Interaction: The Agency Perspective (pp) Human-Agent and Human-Robot Interaction Theory: Similarities to and Differences from Human-Human Interaction Article. Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains.

Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with. A synthesis of recent research and developments on IASs from the human factors (HF) and human–computer interaction (HCI) domains, Intelligent Adaptive Systems: An Interaction-Centered Design Perspective provides integrated design guidance and recommendations for researchers and system developers.

In the perspective of Human–Computer “Interaction”, the consequence of human significance not fully considered is an imbalance in the synergy between humans and computers.

To achieve high-level wisdom in solving complex real-world problems, we assert the need to go beyond current paradigms (e.g., Human-Centered Computing) to a more Cited by: 1. Human–computer interaction (HCI) is a flourishing field of research about the interaction between human beings and computer technologies.

HCI theories and research seek to understand the various rules that human beings employ to communicate with computers and explore creative ways of designing computer‐based interfaces to improve usability Cited by: Since the early s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI).

Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approach in HCI and interaction design. Acting with Technology is a great book that introduces Activity Theory to the field of human computer interaction and interaction design.

This is a great expansion on "Context and Consciousness"--an earlier book edited by Bonnie Nardi (one of the authors). This new book strengthens two important aspects that were not elaborated on previously/5(6). - Explore sgerathy's board "Human computer interaction" on Pinterest.

See more ideas about Human computer, Interactive design and Human centered design pins. Robert E. Kraut, a professor of Social Psychology and Human Computer Interaction at Carnegie Mellon University conducted a study in comparing Japanese and American progress in CSCW research that investigate how groups work with or without computers.

The two-volume set LNCS and constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCIIheld in Vancouver, BC, Canada, in July The total of papers presented at the 15 colocated HCII Human-Computer Interaction, the Past and the Present John M.

Carroll The Emergence of Usability Human-Computer Interaction (HCI) is the study and the practice of usability. It is about understanding and creating software and other technology that people will want to use, will be able to use, and will find effective when used.

The Evolution of Human-Computer Interaction. We observe that Human-Computer Interaction (HCI) has grown out of and been traditionally focused on the interactions between humans and computers as artefacts, i.e., devices to be interacted with.

The Encyclopedia of Children, Adolescents, and the Media presents state-of-the-art research and ready-to-use facts on the media's interaction with children and adolescents. With more than entries, the two volumes of this resource cover the traditional and electronic media and their controversial impact—for good and ill—on children and.

We show how different qualities of agency, different expectations for technologies, and different capacities for affordance emerge in the interactions between people and artificial intelligence.

We argue that a perspective of “symbiotic agency”— informed by the imagined affordances of emerging technology—is required to really understand. Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology.

The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early s, activity theory has been a visible landmark in. These experiences are ubiquitous and universal in a world driven by human-computer interactions.

Two simple, high level, ways to teach a lay-person UX might be to: Make a series of paper prototype user interfaces for paying a bill or ordering a book online — a straightforward interaction that should have only a few clicks. Pearson / Prentice Hall.

3rd Edition. pages. ISBN ; ISBN The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the.

I have been thinking for some time about some of the shared interests of digital sociology and human-computer interaction (HCI) research. In December I gave a paper at the major annual Australian HCI conference (known as ‘OzCHI’), offering a sociological perspective on self-tracking cultures.

And I recently submitted a brief position paper for a workshop on everyday surveillance, to. Summary: Two main types of embodied agents are playing an increasingly important role in cognitive interaction technology: virtual humans inhabiting simulated environments and humanoid robots inhabiting the real world.

The need to develop an integrated perspective of embodiment in communication, establishing bridges between lower-level, sensorimotor functions.

Human–computer interaction researches the design and use of computer technology, focused on the interfaces between people and computers.

Researchers in the field of HCI observe the ways in which humans interact with computers and design technologies that let humans interact with computers in novel ways; as a field of research, human–computer interaction is situated at the intersection of. Whittaker S, Terveen L and Nardi B () Let's stop pushing the envelope and start addressing it, Human-Computer Interaction,(), Online publication date: 1-Sep Rickenberg R and Reeves B The effects of animated characters on anxiety, task performance, and evaluations of user interfaces Proceedings of the SIGCHI conference on.

A case for building a digital environment that can make us happier and healthier, not just more productive, and a theoretical framework for doing so. On the eve of Google's IPO inLarry Page and Sergey Brin vowed not to be evil.

Today, a growing number of technologists would go further, trying to ensure that their work actively improves people's lives. Technology, so pervasive and. Aziz, AA & Klein, MCAIncorporating an Ambient Agent to Support People with a Cognitive Vulnerability.

in M Zacarias & J Valente de Oliveira (eds), Human-Computer Interaction: The Agency Perspective. vol.Studies in Computational Intelligence, no.Springer/Verlag, pp. Cited by: 2. Affordance is what the environment offers the J.

Gibson, coined the term in his book, The Senses Considered as Perceptual Systems, and it occurs in many of his earlier essays (e.g.).However, his best-known definition is taken from his seminal book, The Ecological Approach to Visual Perception: The affordances of the environment are what it offers the animal, what it.

The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI).Cited by: The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products.

() Analyzing work-related technology use from a UX perspective. Proceedings of the 10th Nordic Conference on Human-Computer Interaction Human-Computer Interaction: The Agency Perspective, Cited by: The term was coined by Card, Moran, and Newell in their germinal book, “The Psychology of Human-Computer Interaction”.

The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many affordances for use and this takes place in a sort of open-ended dialog between the user and the computer.

Human Computer Interaction Human-Computer Interaction (HCI) is the study, planning and design of the way human beings and modern computing devices interact. It is a renaissance discipline, newer and more necessary now that a significant portion of the population use a.

In Human-Computer Interaction: The Agency Perspective [Studies in Computational Intelligence, ], pp. ff. Lin, Chaolan, Travis Faas, Lynn Dombrowski & Erin Brady Pages: Hiring the Right Designer Perspective, collaboration, and storytelling.

we're not an agency. The term "agency" is loaded with advertising industry baggage and assumptions about how those organizations work and what they deliver.

Other parts emerged through ideas, methods, and movements in human computer interaction and the social.